Real-time Rendering of daylight sky scene for virtual environment

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Realistic rendering of sky scene is important in virtual environment. Traditional methods are mostly based on skybox, thus failing to realistically simulate the change of sky scene under different weathers and conditions. In this paper, a new sky light model under different weathers for virtual environment is proposed. We first analyze the atmosphere characters of sky scene, and calculate the light path and light intensity into eyes through the atmosphere considering atmospheric scattering and refraction. Then for different weathers, by adapting a path tracing algorithm, the intensity distribution of sky light is gained, we also adopt the scattered volume model and GPU techniques to accelerate the calculation. Finally, various sky scenes in sunny day, foggy day, raining day and that with rainbow under different conditions are realistically rendered in real time.

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2007 - 6th International Conference, Proceedings
EditorsLizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
PublisherSpringer Verlag
Pages294-303
Number of pages10
ISBN (Print)3540748725, 9783540748724
DOIs
StatePublished - 2007
Event6th International Conference of Entertainment Computing, ICEC 2007 - Shanghai, China
Duration: 15 Sep 200717 Sep 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4740 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference of Entertainment Computing, ICEC 2007
Country/TerritoryChina
CityShanghai
Period15/09/0717/09/07

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