Abstract
The simulation of the wet road will greatly enhance the reality of a raining scene. By analyzing the physical mechanism of wet effect, we propose a double-reflection model of the wet road. Based on the subsurface scattering theory and the Torrance-Sparrow lighting model, the realistic reflections of the surrounding scene on the wet road are simulated. The reflection and refraction rays are traced with a novel path tracing algorithm. By incorporating the GPU technique, various conditions of wet road can be rendered in real time, and the results are quite realistic.
| Original language | English |
|---|---|
| Pages (from-to) | 713-717 |
| Number of pages | 5 |
| Journal | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| Volume | 20 |
| Issue number | 6 |
| State | Published - Jun 2008 |
Keywords
- Modeling
- Real-time rendering
- Virtual raining scene
- Wet road