Real-time aendering for specular surface based on texture mapping

  • Zuoyong Zheng*
  • , Guozhong Zhu
  • , Lizhuang Ma
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.

Original languageEnglish
Title of host publicationICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
Pages175-179
Number of pages5
DOIs
StatePublished - 2010
Externally publishedYes
Event2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 - Shanghai, China
Duration: 23 Nov 201025 Nov 2010

Publication series

NameICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings

Conference

Conference2010 International Conference on Audio, Language and Image Processing, ICALIP 2010
Country/TerritoryChina
CityShanghai
Period23/11/1025/11/10

Fingerprint

Dive into the research topics of 'Real-time aendering for specular surface based on texture mapping'. Together they form a unique fingerprint.

Cite this