TY - GEN
T1 - Real-time aendering for specular surface based on texture mapping
AU - Zheng, Zuoyong
AU - Zhu, Guozhong
AU - Ma, Lizhuang
PY - 2010
Y1 - 2010
N2 - BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.
AB - BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.
UR - https://www.scopus.com/pages/publications/79851484020
U2 - 10.1109/ICALIP.2010.5684981
DO - 10.1109/ICALIP.2010.5684981
M3 - 会议稿件
AN - SCOPUS:79851484020
SN - 9781424458653
T3 - ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
SP - 175
EP - 179
BT - ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
T2 - 2010 International Conference on Audio, Language and Image Processing, ICALIP 2010
Y2 - 23 November 2010 through 25 November 2010
ER -