@inproceedings{0f7594b9d56c476494afff9ac338856c,
title = "Real-time 2.5D facial cartoon animation based on pose and expression estimation",
abstract = "In this paper, a real-time facial animation system is presented, that captures live facial expressions and poses from user, and uses them to animate a synthetic 2.5D cartoon character (Avatar) in real-time. Compared to existing 3D Avatar systems, the 2.5D cartoon models are easier to create than full 3D model, and the cartoon-style drawings are more popular among young people. Our system requires only an ordinary PC camera, and the initialization is fully automatic. We established a mapping from real-time facial motion to the atomic motion parameters of the cartoon model by pose and expression estimation. The animation is driven by these parameters in the way of blend shape interpolation.",
keywords = "Avatar, Blendshape, Cartoon, Facial animation",
author = "Jiajun Yu and Zhifeng Xie and Dongjin Huang and Youdong Ding and Shi Tang and Lizhuang Ma",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; 5th International Conference on Virtual Reality and Visualization, ICVRV 2015 ; Conference date: 17-10-2015 Through 18-10-2015",
year = "2016",
month = may,
day = "9",
doi = "10.1109/ICVRV.2015.62",
language = "英语",
series = "Proceedings - 2015 International Conference on Virtual Reality and Visualization, ICVRV 2015",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "185--192",
editor = "Zhong Zhou and Weiliang Meng and Junfeng Yao and Xiaopeng Zhang and Xun Luo",
booktitle = "Proceedings - 2015 International Conference on Virtual Reality and Visualization, ICVRV 2015",
address = "美国",
}