Abstract
Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built-in hardware to display polygons. We first partition a plane into grids, then map the planar meshes onto implicit surface. Three cases are encountered in the polygon-surface relationship, namely: whole projection, part projection and no projection on the implicit surface. Part projection needs special treatment. This method can be applied to rendering implicit trimmed surface.
| Original language | English |
|---|---|
| Pages (from-to) | 333-337 |
| Number of pages | 5 |
| Journal | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| Volume | 13 |
| Issue number | 4 |
| State | Published - Apr 2001 |
| Externally published | Yes |
Keywords
- Implicit surface
- Polygonization
- Projection
- Self-adaptive