Plausible and Diverse Human Hand Grasping Motion Generation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Techniques to grasp targeted objects in realistic and diverse ways find many applications in computer graphics, robotics and VR. This study generates diverse grasping motions while keeping plausible final grasps for human hands. We first build on a Transformer-based VAE to encode diverse reaching motions into a latent representation noted as GMF and then train an MLP-based cVAE to learn the grasping affordance of targeted objects. Finally, through learning a denoising process, we condition GMF with affordance to generate grasping motions for the targeted object. We identify improvements in our results, and will further address them in future work.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1007-1008
Number of pages2
ISBN (Electronic)9798350374490
DOIs
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • Human-centered computing
  • Human-computer interaction (HCI)
  • Motion Genaration

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