TY - JOUR
T1 - OccMesh
T2 - Occlusion-aware Multi-user 3D Human Mesh Reconstruction Using mmWave Signals
AU - Cao, Haoran
AU - Yu, Jiadi
AU - Kong, Hao
AU - Chen, Yi Chao
AU - Zhu, Yanmin
AU - Kong, Linghe
AU - Tang, Feilong
N1 - Publisher Copyright:
© 2025 ACM.
PY - 2025/9/3
Y1 - 2025/9/3
N2 - Nowadays, 3D human mesh reconstruction technology has drawn great attention in the metaverse for building digital humans. As current mainstream solutions, vision-based systems suffer from privacy leakage and depend on lighting conditions. Towards a more privacy-preserving and illumination-robust manner, recent works have exploited radio frequency signals to realize 3D human mesh reconstruction. However, these studies cannot handle occlusion scenarios with proximity or overlap in multi-user scenarios. This paper presents an occlusion-aware 3D human mesh reconstruction system, OccMesh, which uses mmWave signals to estimate body skeletons and reconstruct human meshes of users with proximity or overlap. In this paper, OccMesh first detects subjects and generates point clouds through mmWave signals, and then segments point clouds to identify and locate each user. OccMesh next estimates human body keypoints of multiple users through a designed RBF Value Estimator. When there are multiple users in close proximity or overlapped, OccMesh infers the occluded human body parts and generates the skeletons of occluded users with a ResGCN-Attention-Block-based Skeleton Inferer. Based on the generated skeletons, OccMesh further reconstructs human meshes for users in occlusion scenarios. Experiments conducted in occlusion scenarios validate the accuracy and robustness of OccMesh in multi-user 3D human mesh reconstruction.
AB - Nowadays, 3D human mesh reconstruction technology has drawn great attention in the metaverse for building digital humans. As current mainstream solutions, vision-based systems suffer from privacy leakage and depend on lighting conditions. Towards a more privacy-preserving and illumination-robust manner, recent works have exploited radio frequency signals to realize 3D human mesh reconstruction. However, these studies cannot handle occlusion scenarios with proximity or overlap in multi-user scenarios. This paper presents an occlusion-aware 3D human mesh reconstruction system, OccMesh, which uses mmWave signals to estimate body skeletons and reconstruct human meshes of users with proximity or overlap. In this paper, OccMesh first detects subjects and generates point clouds through mmWave signals, and then segments point clouds to identify and locate each user. OccMesh next estimates human body keypoints of multiple users through a designed RBF Value Estimator. When there are multiple users in close proximity or overlapped, OccMesh infers the occluded human body parts and generates the skeletons of occluded users with a ResGCN-Attention-Block-based Skeleton Inferer. Based on the generated skeletons, OccMesh further reconstructs human meshes for users in occlusion scenarios. Experiments conducted in occlusion scenarios validate the accuracy and robustness of OccMesh in multi-user 3D human mesh reconstruction.
KW - Human Body Skeleton Estimation
KW - Human Mesh Reconstruction
KW - Multi-User Occlusion Scenario
KW - mmWave Signals
UR - https://www.scopus.com/pages/publications/105015570692
U2 - 10.1145/3749514
DO - 10.1145/3749514
M3 - 文章
AN - SCOPUS:105015570692
SN - 2474-9567
VL - 9
JO - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
JF - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
IS - 3
M1 - 72
ER -