Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method

Ruizhao Chen, Ran Yi, Tuanfeng Yang Wang, Lizhuang Ma

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

Previewing the shaded output of 3D models has been a long-standing requirement in the field. Typically, this is achieved by applying common materials; however, this approach is often labor-intensive and can yield only rough results in the trial stage. Conventional 2D style transfer methods are unsuitable for 3D-to-2D cross-domain conversion, and they cannot accurately reflect the mesh's geometry. Inspired by StyleGAN2’s related research, we propose a method for rendering 2D images of 3D face meshes directly controlled by a single 2D reference image, using GAN disentanglement. Our approach involves an input of a 3D mesh and a reference image, where encoders extract geometric features from the mesh and appearance features from the reference image. These features control the StyleGAN2 generator to obtain a generated image that preserves the 3D mesh's geometry and the reference image's appearance. Our experiments demonstrate that this method performs well in generating images while maintaining geometric consistency.

Original languageEnglish
Pages (from-to)336-344
Number of pages9
JournalComputers and Graphics
Volume116
DOIs
StatePublished - Nov 2023
Externally publishedYes

Keywords

  • Conditional generation
  • GAN disentanglement
  • Neural rendering

Fingerprint

Dive into the research topics of 'Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method'. Together they form a unique fingerprint.

Cite this