TY - GEN
T1 - Modeling road surface and network from a 3D perspective
AU - Zheng, Yanfei
AU - Li, Xiang
AU - Li, Menglei
AU - Li, Xiaojie
AU - Tang, Daimin
PY - 2010
Y1 - 2010
N2 - The recent several decades have witnessed more and more three-dimensional (3D) intersections in urban traffic infrastructure. Therefore, modeling road network in 3D space becomes an essential step in traffic study, visualization, traffic micro-simulation, etc. Unlike modeling planar road network in which roads could be simply represented by their centerlines, a 3D line-based road network model tends to mislead readers, while representing roads with 3D surfaces might overcome this drawback to a certain degree. 3D road surface model could be built based on 3D road centerlines. However, existing commercial software is incapable of automatically generating surfaces from 3D lines. In view of this, we develop a new approach to the problem. A method including two key algorithms is developed to model 3D road surface. It contains three aspects. First, 2D lines representing road centerlines are digitized, and elevations are assigned to key points along these lines. Then, Lagrange interpolation algorithm is employed to obtain elevations of other points, and a series of 3D lines are generated. Based on the lane number of each road segment, a 2D buffer algorithm is applied to the 3D lines road and elevations are assigned to corresponding points composing the resulting buffer zones. The buffer zones represent road surfaces. The above procedure is implemented by a C# program with DirectX. The approach is employed in modeling Shanghai expressway system and the visualized result is pleasant.
AB - The recent several decades have witnessed more and more three-dimensional (3D) intersections in urban traffic infrastructure. Therefore, modeling road network in 3D space becomes an essential step in traffic study, visualization, traffic micro-simulation, etc. Unlike modeling planar road network in which roads could be simply represented by their centerlines, a 3D line-based road network model tends to mislead readers, while representing roads with 3D surfaces might overcome this drawback to a certain degree. 3D road surface model could be built based on 3D road centerlines. However, existing commercial software is incapable of automatically generating surfaces from 3D lines. In view of this, we develop a new approach to the problem. A method including two key algorithms is developed to model 3D road surface. It contains three aspects. First, 2D lines representing road centerlines are digitized, and elevations are assigned to key points along these lines. Then, Lagrange interpolation algorithm is employed to obtain elevations of other points, and a series of 3D lines are generated. Based on the lane number of each road segment, a 2D buffer algorithm is applied to the 3D lines road and elevations are assigned to corresponding points composing the resulting buffer zones. The buffer zones represent road surfaces. The above procedure is implemented by a C# program with DirectX. The approach is employed in modeling Shanghai expressway system and the visualized result is pleasant.
KW - 3D road surface modeling
KW - Buffer algorithm
KW - Centerline
KW - Lagrange interpolation algorithm
UR - https://www.scopus.com/pages/publications/77958066942
U2 - 10.1109/ICCET.2010.5485244
DO - 10.1109/ICCET.2010.5485244
M3 - 会议稿件
AN - SCOPUS:77958066942
SN - 9781424463503
T3 - ICCET 2010 - 2010 International Conference on Computer Engineering and Technology, Proceedings
SP - V2186-V2190
BT - ICCET 2010 - 2010 International Conference on Computer Engineering and Technology, Proceedings
T2 - 2010 2nd International Conference on Computer Engineering and Technology, ICCET 2010
Y2 - 16 April 2010 through 18 April 2010
ER -