Abstract
We propose a robust normal estimation method for both point clouds and meshes using a low rank matrix approximation algorithm. First, we compute a local isotropic structure for each point and find its similar, non-local structures that we organize into a matrix. We then show that a low rank matrix approximation algorithm can robustly estimate normals for both point clouds and meshes. Furthermore, we provide a new filtering method for point cloud data to smooth the position data to fit the estimated normals. We show the applications of our method to point cloud filtering, point set upsampling, surface reconstruction, mesh denoising, and geometric texture removal. Our experiments show that our method generally achieves better results than existing methods.
| Original language | English |
|---|---|
| Pages (from-to) | 1835-1847 |
| Number of pages | 13 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 28 |
| Issue number | 4 |
| DOIs | |
| State | Published - 1 Apr 2022 |
| Externally published | Yes |
Keywords
- 3D geometry filtering
- geometric texture removal
- mesh denoising
- point cloud filtering
- point upsampling
- surface reconstruction