Low Rank Matrix Approximation for 3D Geometry Filtering

  • Xuequan Lu*
  • , Scott Schaefer
  • , Jun Luo
  • , Lizhuang Ma
  • , Ying He
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

62 Scopus citations

Abstract

We propose a robust normal estimation method for both point clouds and meshes using a low rank matrix approximation algorithm. First, we compute a local isotropic structure for each point and find its similar, non-local structures that we organize into a matrix. We then show that a low rank matrix approximation algorithm can robustly estimate normals for both point clouds and meshes. Furthermore, we provide a new filtering method for point cloud data to smooth the position data to fit the estimated normals. We show the applications of our method to point cloud filtering, point set upsampling, surface reconstruction, mesh denoising, and geometric texture removal. Our experiments show that our method generally achieves better results than existing methods.

Original languageEnglish
Pages (from-to)1835-1847
Number of pages13
JournalIEEE Transactions on Visualization and Computer Graphics
Volume28
Issue number4
DOIs
StatePublished - 1 Apr 2022
Externally publishedYes

Keywords

  • 3D geometry filtering
  • geometric texture removal
  • mesh denoising
  • point cloud filtering
  • point upsampling
  • surface reconstruction

Fingerprint

Dive into the research topics of 'Low Rank Matrix Approximation for 3D Geometry Filtering'. Together they form a unique fingerprint.

Cite this