Layered depth-of-field rendering using color spreading

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Depth of field (DoF) is a depth range outside of which objects are blurred. DoF has been widely used in photography and films by artists and is expected to be applied to realistic image rendering and virtual reality applications in the area of computer graphics. This paper presents a framework that produces DoF effect with high quality and performance. It is a layered method rendering the scene into layers where spreading filter is used to directly get the output, reduce memory usage and improve the result comparing with other layered methods using gathering filter. Depth peeling is used to solve partial occlusion problem and modified to discard the insignificant occluded pixels so as to reduce the number of occluded layers. This framework can also eliminate artifacts such as intensity leakage and depth discontinuity, and is GPU-friendly.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2013
Subtitle of host publication12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
PublisherAssociation for Computing Machinery
Pages77-82
Number of pages6
ISBN (Print)9781450325905
DOIs
StatePublished - 2013
Externally publishedYes
Event12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013 - Hong Kong, Hong Kong
Duration: 17 Nov 201319 Nov 2013

Publication series

NameProceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

Conference

Conference12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013
Country/TerritoryHong Kong
CityHong Kong
Period17/11/1319/11/13

Keywords

  • GPU
  • depth of field
  • layer
  • post-processing

Fingerprint

Dive into the research topics of 'Layered depth-of-field rendering using color spreading'. Together they form a unique fingerprint.

Cite this