Lattice Boltzmann flow simulation with particle system

  • Changbo Wang*
  • , Zhuopeng Zhang
  • , Wenlu Yan
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.

Original languageEnglish
Title of host publicationProceedings - 4th International Congress on Image and Signal Processing, CISP 2011
Pages1762-1766
Number of pages5
DOIs
StatePublished - 2011
Event4th International Congress on Image and Signal Processing, CISP 2011 - Shanghai, China
Duration: 15 Oct 201117 Oct 2011

Publication series

NameProceedings - 4th International Congress on Image and Signal Processing, CISP 2011
Volume4

Conference

Conference4th International Congress on Image and Signal Processing, CISP 2011
Country/TerritoryChina
CityShanghai
Period15/10/1117/10/11

Keywords

  • GPU program
  • LBM Model
  • natural scenes
  • particle system

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