TY - GEN
T1 - Jumping-At-Air
T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
AU - Chen, Liuyang
AU - He, Gaoqi
AU - Wang, Changbo
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - We propose Jumping-At-Air, where the avatar jumps in the virtual world and lands at a higher air while the user jumps in the real world, then jumps again from the air. The core idea is to first create a pair of pressure-sensing shoes based on the ESP32 chip, equipped with pressure sensors in the soles, to accurately detect the jumping stage. Then, through a carefully designed equation with two adjustable parameters, the user's jump trajectory in the real world is redirected to drive the jumps of the avatar in the virtual world. The redirected jumping curve is differentiable and continuous throughout its domain and conforms to the definition of a parabola.
AB - We propose Jumping-At-Air, where the avatar jumps in the virtual world and lands at a higher air while the user jumps in the real world, then jumps again from the air. The core idea is to first create a pair of pressure-sensing shoes based on the ESP32 chip, equipped with pressure sensors in the soles, to accurately detect the jumping stage. Then, through a carefully designed equation with two adjustable parameters, the user's jump trajectory in the real world is redirected to drive the jumps of the avatar in the virtual world. The redirected jumping curve is differentiable and continuous throughout its domain and conforms to the definition of a parabola.
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105005138205
U2 - 10.1109/VRW66409.2025.00267
DO - 10.1109/VRW66409.2025.00267
M3 - 会议稿件
AN - SCOPUS:105005138205
T3 - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
SP - 1242
EP - 1243
BT - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 March 2025 through 12 March 2025
ER -