Is it true that "If you are not immersed, you are not learning"where we will be?

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The purpose of this research was to explore how learners' non-cognitive abilities (including attention, engagement, presence, curiosity) differ in the learning process and the final learning results in VR and non-VR learning environments. This can be used to explain how the learning process of the learner in the VR environment occurs and changes, and the impact of the VR learning environment on the learner's non-cognitive ability. At the same time, it provided suggestions for the wider application of VR in education and the further development of personalized learning in education. Therefore, this research identified two research questions. The first one was whether the learning results of learners were different in VR and non-VR learning environments. The second was through the description of multimodal data such as eye movements and GSR. What was the relationship between the learner's non-cognitive abilities (attention, presence, engagement) and learning outcomes during the learning process? This study measured the curiosity of learners using a questionnaire before the experiment and measured the presence and engagement, compared scores between experimental group's and control groups' to understand how is immersed environment learning.

Original languageEnglish
Title of host publicationProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
EditorsMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages414-415
Number of pages2
ISBN (Electronic)9781665441063
DOIs
StatePublished - Jul 2021
Event21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021 - Virtual, Online, Malaysia
Duration: 12 Jul 202115 Jul 2021

Publication series

NameProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

Conference

Conference21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021
Country/TerritoryMalaysia
CityVirtual, Online
Period12/07/2115/07/21

Keywords

  • Attention span
  • Engagement span
  • Eye-tracking
  • VR environment

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