Investigating the effect of immersive virtual reality and planning on the outcomes of simulation-based learning: A media and method experiment

Jing Nie, Bian Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

The application of the immersive virtual reality (VR) has injected new vitality into educational innovation, but there are also some voices of doubt on its practical learning effects. Considering two aspects of media and instructional methods, the study investigated the effect of immersive virtual reality and planning strategy on simulation-based learning by a 2×2 experimental cross-panel design. The results showed that both of them had a significant main effect, indicating that the immersive VR and planning led to better behavioral transfer performance and immersive VR increased sense of presence and self-efficacy as well. No interaction effect between media and method was found.

Original languageEnglish
Title of host publicationProceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020
EditorsMaiga Chang, Demetrios G Sampson, Ronghuai Huang, Danial Hooshyar, Nian-Shing Chen, Kinshuk Kinshuk, Margus Pedaste
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages329-332
Number of pages4
ISBN (Electronic)9781728160900
DOIs
StatePublished - Jul 2020
Event20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 - Virtual, Online, Estonia
Duration: 6 Jul 20209 Jul 2020

Publication series

NameProceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020

Conference

Conference20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020
Country/TerritoryEstonia
CityVirtual, Online
Period6/07/209/07/20

Keywords

  • Immersive virtual reality
  • Planning Strategy
  • Simulation-based learning
  • Virtual simulation

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