Interactive free-form deformation for sculpture

  • Xinyu Zhang*
  • , Sanyuan Zhang
  • , Xiuzi Ye
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

An approach for free-form deformation is presented through applying basic functions into the displacement curves. The approach may overcome the constraint in the previous method that a Bezier-shaped displacement reference curve has to be confined into a local hull. As a result, larger deformations with robust computation can be handled in the new approach for any vertex of a given mesh. In the extended curve constraint, the original triangulation and parameterization scheme is replaced with the one based on basic functions by controlling their parameters to generate surface deformations. Meanwhile, a non-uniform deformation technique is introduced by controlling the extension and the magnitude of deformation.

Original languageEnglish
Pages (from-to)2420-2426
Number of pages7
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume17
Issue number11
StatePublished - Nov 2005
Externally publishedYes

Keywords

  • Basic functions
  • Free-form deformation
  • Meshes
  • Sculpture

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