Instructional design of STEAM education based on virtual reality technology ——Taking LEGO bricks as an example

  • Fangyuan Tong*
  • , Jiahui Ruan
  • , Lingling Meng
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

STEAM education can integrate interdisciplinary knowledge through projects, develop learners’ hands-on practical skills and promote innovation ability through project learning, which is conducive to the development of learners’ comprehensive development. Meanwhile, with the rapid development of computer network technology, virtual reality (VR) plays an increasingly important role in education, and its combination with education has become much closer. This study combined the STEAM education with VR and developed an instructional design with LEGO Bricks as an example. The instructional design developed was proved not only to pass on learners’ interdisciplinary knowledge imperceptibly, but also cultivate their hands-on practical skills and innovative ability during the whole project. Finally, VR technology is applied to realize the instructional design in a visualized way.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Fu-Yun Yu, Ju-Ling Shih, Ivica Boticki, Ming-Puu Chen, Ali Dewan, Stian Haklev, Elizabeth Koh, Tomoko Kojiri, Kuo-Chen Li, Daner Sun, Yun Wen
PublisherAsia-Pacific Society for Computers in Education
Pages597-599
Number of pages3
ISBN (Electronic)9789869721431
StatePublished - 19 Nov 2019
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan, Province of China
Duration: 2 Dec 20196 Dec 2019

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume1

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan, Province of China
CityKenting
Period2/12/196/12/19

Keywords

  • Instructional design
  • STEAM education
  • Virtual reality

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