Illumination invariant mesh coloring

Weijian Cao, Shouhong Ding, Lizhuang Ma

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Many approaches have been proposed for reconstructing photorealistic texture mapping of 3D models with multi-view images. These models can properly represent the objects in fixed light conditions. However, they are unable to react to light changes. In light-changeable application scenarios, such as visual reality, relighting and 3D printing, models without diffuse reflection are highly demanded. In this paper, we present a non-photorealistic per-vertex illumination invariant mesh coloring method to couple intrinsic color information into mesh, which can reflect material properties more accurately. The proposed method consists of two steps: global optimal coloring and label-based intrinsic decomposition. Illumination effect is eliminated in decomposition procedure and color consistency is also implicitly considered. Experiments on 3D printing and model relighting demonstrated that our approach is versatile and practical.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2016
Subtitle of host publication15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages423-430
Number of pages8
ISBN (Electronic)9781450346924
DOIs
StatePublished - 3 Dec 2016
Externally publishedYes
Event15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, China
Duration: 3 Dec 20164 Dec 2016

Publication series

NameProceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
Volume1

Conference

Conference15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Country/TerritoryChina
CityZhuhai
Period3/12/164/12/16

Keywords

  • Decomposition
  • Intrinsic color
  • Texture mapping

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