TY - GEN
T1 - HeRF
T2 - 2024 International Joint Conference on Neural Networks, IJCNN 2024
AU - Yang, Xiaoyan
AU - Lu, Dingbo
AU - Liu, Wenjie
AU - You, Ling
AU - Li, Yang
AU - Wang, Changbo
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Recently, neural radiance fields have made significant advancements in rendering new views. However, limited research has focused on dynamically loading implicit radiance fields with efficient memory utilization and extended scene representation. This paper introduces HeRF, a novel framework with a hierarchical scene representation based on layered sparse voxels. With such an adaptive design, our method is able to partition scenes into different levels for faster modeling and reduced memory cost. Furthermore, these partitioned scenes can be dynamically loaded and joined for a better immersive experience. Quantitative and qualitative analysis using objectlevel, indoor, and outdoor datasets demonstrates the effectiveness of HeRF. Remarkably, our proposed method requires only about 38% of the training rays and 45% of the GPU memory cost, yet achieves a 9% improvement in PSNR compared to NeRFusion on the ScanNet dataset. The code is available at https://github.com/Minisal/HeRF.
AB - Recently, neural radiance fields have made significant advancements in rendering new views. However, limited research has focused on dynamically loading implicit radiance fields with efficient memory utilization and extended scene representation. This paper introduces HeRF, a novel framework with a hierarchical scene representation based on layered sparse voxels. With such an adaptive design, our method is able to partition scenes into different levels for faster modeling and reduced memory cost. Furthermore, these partitioned scenes can be dynamically loaded and joined for a better immersive experience. Quantitative and qualitative analysis using objectlevel, indoor, and outdoor datasets demonstrates the effectiveness of HeRF. Remarkably, our proposed method requires only about 38% of the training rays and 45% of the GPU memory cost, yet achieves a 9% improvement in PSNR compared to NeRFusion on the ScanNet dataset. The code is available at https://github.com/Minisal/HeRF.
KW - New view Synthesis
KW - Scene Representation
UR - https://www.scopus.com/pages/publications/85205026207
U2 - 10.1109/IJCNN60899.2024.10650631
DO - 10.1109/IJCNN60899.2024.10650631
M3 - 会议稿件
AN - SCOPUS:85205026207
T3 - Proceedings of the International Joint Conference on Neural Networks
BT - 2024 International Joint Conference on Neural Networks, IJCNN 2024 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 30 June 2024 through 5 July 2024
ER -