Abstract
Motion Capture has been one of the most promising technologies in character animation in recent years. Aiming at the reusability, many kinds of motion editing approaches have been presented. However, most of these approaches only deal with single character motion. The existing group approaches consider more about motion planning and motion collaboration. In addition, these approaches of physical simulation only make use of the position randomicity to increase variation. We synthesis realistic group motion by imposing position and time randomicity on the single character motion in combination with inverse kinematics and multi-level b-spline fitting technologies.
| Original language | English |
|---|---|
| Pages (from-to) | 2475-2478 |
| Number of pages | 4 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 16 |
| Issue number | 11 |
| State | Published - Nov 2004 |
| Externally published | Yes |
Keywords
- Group motion
- Inverse kinematics
- Motion randomicity
- Multi-level B-spline
- Time warping