GPU-based motion blending for motion graphs

Xiang Li*, Xiao Lin, Yan Gao, Bin Sheng, Lizhuang Ma

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Character animation, bringing virtual characters to life, plays an important role in modern filmmaking, video games and virtual reality simulations. Recently, the motion graph has been widely used in the motion synthesis of character animations. An effective motion graph should take into account both the diversity of motions and the time cost of graph construction and search. However, motion graph approach becomes time consuming as graph size increases. Due to the fact that the most time consuming step in motion synthesis is the blending operations, which builds the whole motion graph. Sometimes it takes hours to build a graph. A compromise between visual quality and performance needs to be found. But the efficient use of modern programmable graphics hardware offers potential to increase both visual quality and performance. A major aspect lies in the architecture of modern graphics hardware, known as graphics processing units (GPUs). In this paper, we propose the GPU-based motion blending algorithm for motion graphs.

Original languageEnglish
Title of host publicationProceedings - 2011 International Conference on Computational and Information Sciences, ICCIS 2011
Pages955-959
Number of pages5
DOIs
StatePublished - 2011
Externally publishedYes
Event2011 International Conference on Computational and Information Sciences, ICCIS 2011 - Chengdu, Sichuan, China
Duration: 21 Oct 201123 Oct 2011

Publication series

NameProceedings - 2011 International Conference on Computational and Information Sciences, ICCIS 2011

Conference

Conference2011 International Conference on Computational and Information Sciences, ICCIS 2011
Country/TerritoryChina
CityChengdu, Sichuan
Period21/10/1123/10/11

Keywords

  • character animation
  • graphics processing units
  • motion blending
  • motion capture
  • motion graphs

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