Geometric primitives based deformation techniques for arbitrary meshes

Leilei Li, Sanyuan Zhang, Xinyu Zhang, Xiuzi Ye

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

We present an approach to deforming arbitrary meshes based on geometric primitives. The basic idea is to predefine a certain set of geometric primitives, such as points, curves, spheres, cubes and deform the specific areas of the objects aligning those of the given geometric primitives. In general, point and curve primitives are able to provide sharp corners and ridge features; sphere primitives are able to achieve smoothing effects and provide semi-sharp features; and cube primitives are able to handle sharp corners, sharp edges and flat faces with the corners, edges and faces of the cubes respectively. We used the Bézier-shaped displacement reference curves to determine the new position of the vertices on the deforming surfaces. The proposed approach is fast and robust, and can support real-time interactive mesh editing and handle arbitrary meshes thanks to re-sampling and subdivision operations.

Original languageEnglish
Title of host publicationProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
PublisherAssociation for Computing Machinery (ACM)
Pages233-238
Number of pages6
ISBN (Print)1581138849, 9781581138849
DOIs
StatePublished - 2004
Externally publishedYes
EventProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , Singapore
Duration: 16 Jun 200418 Jun 2004

Publication series

NameProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

Conference

ConferenceProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Country/TerritorySingapore
Period16/06/0418/06/04

Keywords

  • Constrained free-form deformations
  • Geometric modeling
  • Geometric primitives
  • Interactive mesh editing
  • NURBS Surfaces

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