Generic-model based human-body modeling

Xiaomao Wu, Lizhuang Ma, Ke Sen Huang, Yan Gao, Zhihua Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. The generic model contains anatomical structure of bones and muscles of the human body. For a given target skin mesh, the generic model can be scaled according to the skin, and then morphed to be fitted to the shape of the target skin mesh. After an anchoring process, the layered model can be animated via key-framing or motion capture data. The advantage of this approach is its convenience and efficiency comparing to existing anatomically-based modeling methods. Experimental results demonstrate the success of the proposed human-bodymodeling method.

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2005 - 4th International Conference, Proceedings
PublisherSpringer Verlag
Pages203-214
Number of pages12
ISBN (Print)3540290346, 9783540290346
DOIs
StatePublished - 2005
Externally publishedYes
Event4th International Conference on Entertainment Computing - ICEC 2005 - Sanda, Japan
Duration: 19 Sep 200521 Sep 2005

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3711 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Entertainment Computing - ICEC 2005
Country/TerritoryJapan
CitySanda
Period19/09/0521/09/05

Keywords

  • Anatomically-based modeling
  • Generic model
  • Human body modeling

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