Extracting realistic textures from reference spheres

Zuoyong Zheng, Lizhuang Ma, Zhou Zeng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a method for extracting realistic textures from real-world reference spheres. The BRDF parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the real and natural appearances of 3D objects can be reproduced under novel lighting and viewing directions.

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2007 - 6th International Conference, Proceedings
EditorsLizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
PublisherSpringer Verlag
Pages437-440
Number of pages4
ISBN (Print)3540748725, 9783540748724
DOIs
StatePublished - 2007
Externally publishedYes
Event6th International Conference of Entertainment Computing, ICEC 2007 - Shanghai, China
Duration: 15 Sep 200717 Sep 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4740 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference of Entertainment Computing, ICEC 2007
Country/TerritoryChina
CityShanghai
Period15/09/0717/09/07

Keywords

  • BRDF
  • Material weight
  • Realistic rendering
  • Texture mapping

Fingerprint

Dive into the research topics of 'Extracting realistic textures from reference spheres'. Together they form a unique fingerprint.

Cite this