@inproceedings{3fe2f07f3a1c4ec49f975e2191c9f46b,
title = "Extracting realistic textures from reference spheres",
abstract = "This paper proposes a method for extracting realistic textures from real-world reference spheres. The BRDF parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the real and natural appearances of 3D objects can be reproduced under novel lighting and viewing directions.",
keywords = "BRDF, Material weight, Realistic rendering, Texture mapping",
author = "Zuoyong Zheng and Lizhuang Ma and Zhou Zeng",
year = "2007",
doi = "10.1007/978-3-540-74873-1\_55",
language = "英语",
isbn = "3540748725",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "437--440",
editor = "Lizhuang Ma and Matthias Rauterberg and Ryohei Nakatsu",
booktitle = "Entertainment Computing - ICEC 2007 - 6th International Conference, Proceedings",
address = "德国",
note = "6th International Conference of Entertainment Computing, ICEC 2007 ; Conference date: 15-09-2007 Through 17-09-2007",
}