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Extracting realistic textures from reference spheres

  • Zuo Yong Zheng*
  • , Li Zhuang Ma
  • , Zhou Zeng
  • *Corresponding author for this work
  • Shanghai Jiao Tong University

Research output: Contribution to journalArticlepeer-review

Abstract

A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity, view point and surface orientations.

Original languageEnglish
Pages (from-to)3083-3090
Number of pages8
JournalRuan Jian Xue Bao/Journal of Software
Volume19
Issue number11
DOIs
StatePublished - Nov 2008
Externally publishedYes

Keywords

  • BRDF (bidirectional reflectance distribution function)
  • Material weight map
  • Radiance
  • Relighting
  • Texture mapping

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