Abstract
A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity, view point and surface orientations.
| Original language | English |
|---|---|
| Pages (from-to) | 3083-3090 |
| Number of pages | 8 |
| Journal | Ruan Jian Xue Bao/Journal of Software |
| Volume | 19 |
| Issue number | 11 |
| DOIs | |
| State | Published - Nov 2008 |
| Externally published | Yes |
Keywords
- BRDF (bidirectional reflectance distribution function)
- Material weight map
- Radiance
- Relighting
- Texture mapping