Effects of immersive spherical video-based virtual reality on cognition and affect outcomes of learning: A meta-analysis

Xinyu Chang, Bian Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

With the advancement of portable head-mounted displays, interest in educational application of immersive spherical video-based virtual reality (SVVR) has been emerging. However, it remains unclear regarding the effects of immersive SVVR on cognitive and affective outcomes. In this study, we retrieved 58 learning outcomes from 16 studies. A meta-analysis was performed using the random effects model to calculate the effect size. Several important moderators were also examined such as control group treatment, learning outcome type, interaction functionality, content instruction, learning domain, and learner's stage. The results show that immersive SVVR is more effective than other instructional conditions with a medium effect size. The key findings of the moderator analysis are that immersive SVVR has a greater impact on affective outcomes, as well as under the conditions that learning system provides interaction functionality or integrates with content instruction before virtual exploratory learning.

Original languageEnglish
Title of host publicationProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
EditorsMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages389-391
Number of pages3
ISBN (Electronic)9781665441063
DOIs
StatePublished - Jul 2021
Event21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021 - Virtual, Online, Malaysia
Duration: 12 Jul 202115 Jul 2021

Publication series

NameProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

Conference

Conference21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021
Country/TerritoryMalaysia
CityVirtual, Online
Period12/07/2115/07/21

Keywords

  • Cognitive and affective
  • Immersive spherical video-based virtual reality
  • Learning outcomes
  • Meta-analysis

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