Dynamic modeling and rendering of grass wagging in wind

  • Changbo Wang*
  • , Zhangye Wang
  • , Qi Zhou
  • , Chengfang Song
  • , Yu Guan
  • , Qunsheng Peng
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

20 Scopus citations

Abstract

Simulation of dynamic natural scene is one of the most challenging tasks in computer graphics. In this paper, we propose a new approach to dynamic modeling and rendering of grasses wagging in wind. Through length preserving free-form deformation of the 3D skeleton lines of each grass blade and using the alpha test to implement transparent texture mapping, we successfully model grasses of different shapes with rich details. To simulate the real time waggle of grasses, the grasses of a meadow are represented in LOD, while their skeleton lines are dynamically deformed according to some physical models. Simplification technique is also employed to accelerate the collision detection between neighboring grasses. Experiments show that our method can realistically render the animated grass scenes under wind of different speeds and types in real time.

Original languageEnglish
Pages (from-to)377-389
Number of pages13
JournalComputer Animation and Virtual Worlds
Volume16
Issue number3-4
DOIs
StatePublished - Jul 2005
Externally publishedYes

Keywords

  • Collision detection
  • Dynamic modeling
  • Grass wagging in wind
  • Real time
  • Skeleton line

Fingerprint

Dive into the research topics of 'Dynamic modeling and rendering of grass wagging in wind'. Together they form a unique fingerprint.

Cite this