Digital repair research on archeological relics

  • Zhong Li*
  • , Lizhuang Ma
  • , Mingxi Zhao
  • , Zhihong Mao
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we present a digital repair method for archeological relics with some vacant areas. We first use the simple method to find the neighboring area which influences the shape of the vacant area. Then we construct the bi-cubic Bezier spline surface to interpolate given points in the influencing area. Re-sampling points on the bi-cubic Bezier spline surface, we can use triangle meshes to repair vacant areas. The advantage of this method is that the repaired area can smoothly be patched with other parts of archeological relics and it can keep the real shape of vacant areas.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
PublisherSpringer Verlag
Pages1331-1339
Number of pages9
ISBN (Print)3540334238, 9783540334231
DOIs
StatePublished - 2006
Externally publishedYes
Event1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, China
Duration: 16 Apr 200619 Apr 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3942 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Country/TerritoryChina
CityHangzhou
Period16/04/0619/04/06

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