@inproceedings{1222a6f21a6446e0855c0ae013725b3d,
title = "Comparing two continuous collision detection algorithms on CPU and GPUs",
abstract = "Fast filtering algorithms can highly improve the narrow-stage performance of continuous collision detection (CCD). The algorithm by Tang et al. [1] is a fast solution to this problem, which casts it into a geometric constrain. We show that, after slight modification, this earlier work is interestingly equivalent to the recent result by Zhang and Liu [2] that is directly derived from algebraic theorems. We compare the computational complexity and performance for the two algorithms using cloth simulation on CPU and GPUs.",
keywords = "Continuous Collision Detection, Deformable Objects, Multi-Core Processors, Non-Penetration Filter",
author = "Yao Liu and Xinyu Zhang",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 6th International Conference on Virtual Reality and Visualization, ICVRV 2016 ; Conference date: 24-09-2016 Through 26-09-2016",
year = "2017",
month = jun,
day = "1",
doi = "10.1109/ICVRV.2016.43",
language = "英语",
series = "Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "212--218",
editor = "Dandan Ding and Dangxiao Wang and Jian Chen and Xun Luo",
booktitle = "Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016",
address = "美国",
}