An MLS-based cartoon deformation

  • Yang Shen*
  • , Lizhuang Ma
  • , Hai Liu
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

We present an image deformation method driven by skeleton; it is based on MLS deformation algorithm (Schaefer et al. in SIGGRAPH, vol. 25, pp. 533-540, 2006). We improve the MLS deformation by defining a new weight function based on skeleton. Being different from the weight function based on control points, our weight function has benefited from the shape information of undeformed object and keeps deformation local, therefore our method can achieve a realistic effect. In cartoon video, we propose a new method to track the skeleton in the video, to build new origin skeleton and new target skeleton on each frame, and to apply our image deformation method to each frame and maintain spatiotemporal consistency. Results demonstrate that our method is able to decrease the effect of squeeze and use less control points.

Original languageEnglish
Pages (from-to)1229-1239
Number of pages11
JournalVisual Computer
Volume26
Issue number9
DOIs
StatePublished - Sep 2010
Externally publishedYes

Keywords

  • Cartoon
  • Deformation
  • MLS

Fingerprint

Dive into the research topics of 'An MLS-based cartoon deformation'. Together they form a unique fingerprint.

Cite this