AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius

  • Xinzhe Wang
  • , Ran Yi
  • , Lizhuang Ma*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead resulting from avoidable serial Gaussian culling, and uneven load due to the distinct number of Gaussian to be rendered across pixels, which hinders wider promotion and application of 3DGS. In order to accelerate Gaussian splatting, we propose AdR-Gaussian, which moves part of serial culling in Render stage into the earlier Preprocess stage to enable parallel culling, employing adaptive radius to narrow the rendering pixel range for each Gaussian, and introduces a load balancing method to minimize thread waiting time during the pixel-parallel rendering. Our contributions are threefold, achieving a rendering speed of 310% while maintaining equivalent or even better quality than the state-of-the-art. Firstly, we propose to early cull Gaussian-Tile pairs of low splatting opacity based on an adaptive radius in the Gaussian-parallel Preprocess stage, which reduces the number of affected tile through the Gaussian bounding circle, thus reducing unnecessary overhead and achieving faster rendering speed. Secondly, we further propose early culling based on axis-aligned bounding box for Gaussian splatting, which achieves a more significant reduction in ineffective expenses by accurately calculating the Gaussian size in the 2D directions. Thirdly, we propose a balancing algorithm for pixel thread load, which compresses the information of heavy-load pixels to reduce thread waiting time, and enhance information of light-load pixels to hedge against rendering quality loss. Experiments on three datasets demonstrate that our algorithm can significantly improve the Gaussian Splatting rendering speed.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2024 Conference Papers, SA 2024
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400711312
DOIs
StatePublished - 3 Dec 2024
Externally publishedYes
Event2024 SIGGRAPH Asia 2024 Conference Papers, SA 2024 - Tokyo, Japan
Duration: 3 Dec 20246 Dec 2024

Publication series

NameProceedings - SIGGRAPH Asia 2024 Conference Papers, SA 2024

Conference

Conference2024 SIGGRAPH Asia 2024 Conference Papers, SA 2024
Country/TerritoryJapan
CityTokyo
Period3/12/246/12/24

Keywords

  • Bounding box
  • Guassian splatting
  • Novel view synthesis
  • Real-time rendering

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