Accurate depth-of-field rendering using adaptive bilateral depth filtering

Shang Wu, Kai Yu, Bin Sheng, Feiyue Huang, Feng Gao, Lizhuang Ma

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Real-time depth of field (DoF) rendering is crucial to realistic image synthesis and VR applications. This paper presents a new method to simulate the depth-of-field effects with bilateral depth filtering. Unlike the traditional rendering methods that handle the depth-of-field with Gaussian filtering, we develop a new DoF filter, called adaptive bilateral depth filter, to adaptively postfilter the pixels according to their depth variance. Depth information is used to focus on the objects with edge-preserving property. Our approach can eliminate the artifacts of intensity leakage, which can generate adaptive high-quality DoF rendering effects dynamically, and can be fully implemented in GPU parallelization.

Original languageEnglish
Title of host publicationComputational Visual Media - First International Conference, CVM 2012, Proceedings
Pages258-265
Number of pages8
DOIs
StatePublished - 2012
Externally publishedYes
Event1st International Conference on Computational Visual Media, CVM 2012 - Beijing, China
Duration: 8 Nov 201210 Nov 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7633 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Computational Visual Media, CVM 2012
Country/TerritoryChina
CityBeijing
Period8/11/1210/11/12

Keywords

  • Depth of field
  • GPU
  • adaptive bilateral depth filtering
  • post-processing
  • virtual reality

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