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A systematic review of mobile game-based learning in STEM education

  • Fei Gao
  • , Lan Li
  • , Yanyan Sun*
  • *Corresponding author for this work
  • Bowling Green State University

Research output: Contribution to journalArticlepeer-review

Abstract

Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were conducted to identify the contexts of studies, research foci, research methodologies, measures, research instruments, the mobile game features and so on. Based on the analyses, a comprehensive understanding of the research in mobile game-based learning in STEM education was presented, and insights and directions for future research were provided. The systematic review suggests that, although current research has greatly increased our understanding of mobile game-based learning in STEM education, future research is needed to address the fundamental question of when mobile game-based learning is an appropriate approach for learning in STEM education and when is not.

Original languageEnglish
Pages (from-to)1791-1827
Number of pages37
JournalEducational Technology Research and Development
Volume68
Issue number4
DOIs
StatePublished - 1 Aug 2020

Keywords

  • Game-based learning
  • Gamification
  • Mobile learning
  • STEM education

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