A Realtime Virtual Grasping System for Manipulating Complex Objects

  • Hao Tian
  • , Chanabo Wana
  • , Xinvu Zhana*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

With the introduction of new VR/AR devices, realistic and fast interaction within virtual environments becomes more and more appealing. However, the challenge is to make interactions with virtual objects accurately reflect interactions with physical objects in realtime. In this paper, we present a virtual grasping system for multi-fingered hands when manipulating complex objects. Humanlike grasping postures and realistic grasping motions guarantee a physically plausible appearance for hand grasping. Our system does not require any pre-captured motion data. Our system is fast enough to allow realtime interaction during virtual grasping for complex objects.

Original languageEnglish
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages705-706
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - 24 Aug 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Country/TerritoryGermany
CityReutlingen
Period18/03/1822/03/18

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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