A physically-based algorithm for motion mapping

  • Zhihua Chen*
  • , Lizhuang Ma
  • , Yan Gao
  • , Xiaomao Wu
  • , Zhong Li
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

A new approach is proposed to motion editing based on motion capture data, i.e., motion mapping. The key to our framework is the spacetime optimization method based on physical model. For reducing the complexity of optimization problem, we map the captured motion to a new character by using a simplified model. This model is a transformation tool and determined automatically by using the motion analysis technique. The motion mapping process includes three sub problems of motion retargeting. In order to further speed up the procedure for finding the numerical solutions, we describe an efficient method to find an appropriate initial solution for the optimization process. Results show that physically realistic animation can be created with our mapping algorithm.

Original languageEnglish
Title of host publicationProceedings - Ninth International Conference on Information Visualisation, iV05
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages559-564
Number of pages6
ISBN (Print)0769523978, 9780769523972
DOIs
StatePublished - 2005
Externally publishedYes
Event9th International Conference on Information Visualisation, iV05 - London, United Kingdom
Duration: 6 Jul 20058 Jul 2005

Publication series

NameProceedings of the International Conference on Information Visualisation
Volume2005
ISSN (Print)1093-9547

Conference

Conference9th International Conference on Information Visualisation, iV05
Country/TerritoryUnited Kingdom
CityLondon
Period6/07/058/07/05

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