A new feature-preserving mesh-smoothing algorithm

  • Zhong Li*
  • , Lizhuang Ma
  • , Xiaogang Jin
  • , Zuoyong Zheng
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

21 Scopus citations

Abstract

We present a novel mesh denoising and smoothing method in this paper. Our approach starts by estimating the principal curvatures and mesh saliency value for each vertex. Then, we calculate the uniform principal curvature of each vertex based on the weighted average of local principal curvatures. After that, we use the weighted bi-quadratic Bézier surface to fit the neighborhood of each vertex using the least-square method and obtain the new vertex position by adjusting the parameters of the fitting surface. Experiments show that our smoothing method preserves the geometric feature of the original mesh model efficiently. Our approach also prevents the volume shrinkage of the input mesh and obtains smooth boundaries for non-closed mesh models.

Original languageEnglish
Pages (from-to)139-148
Number of pages10
JournalVisual Computer
Volume25
Issue number2
DOIs
StatePublished - Feb 2009
Externally publishedYes

Keywords

  • Bi-quadratic Bézier surface
  • Least-square fitting
  • Mesh smoothing
  • Principal curvature

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